Galaga Embodied

Invisibility produces preference. Physicality produces engagement

A practice-based research project investigating how physical controller specificity affects bodily awareness during arcade play. Six participants, three conditions, one custom acrylic controller.

Client

MSc coursework, UAL CCI

Year

2026

Industry

Academic

Turnaround time

~7 weeks

The Question

Every arcade game feels different, and most of that feeling comes from the controller the click of a Box Blue, the resistance of a pressure sensor, the click-detent of a rotary encoder. But this is usually treated as a preference issue, not a research question. I wanted to ask it properly: does the physicality of the input change how present the player feels in their own body during play?

Rebuilding a canonical arcade game (Galaga) in Unity and pairing it with a custom controller gave me a clean way to isolate that variable.

The Approach

The controller is a laser-cut acrylic panel that pairs three distinct input types: Box Blue mechanical switches (clicky, tactile), an FSR-402 pressure sensor (continuous, resistant), and a KY-040 rotary encoder (detented rotation). All three run through an Arduino Uno R4 WiFi, into the Unity Galaga rebuild.

Six participants each played three conditions:

  1. Standard USB gamepad (control)

  2. Custom acrylic panel (physical variety)

  3. On-screen touch (invisible)

After each session, participants completed a short bodily-awareness questionnaire and a semi-structured interview.

The Outcome

The finding is a single sentence: invisibility produces preference, physicality produces engagement. Participants preferred the touch condition (it felt "easy"), but they were more bodily present during the custom-panel condition described "feeling their fingers" and "being aware of the resistance" in a way the touch condition didn't produce.

The full write-up, ethics pack, Pecha Kucha presentation, and Harvard reference list were submitted as my Creative Making: Responsive Environments module deliverable.

Project Highlights

  • Custom laser-cut acrylic controller with three input types

  • Unity rebuild of Galaga adapted for research use

  • Six-participant study with ethics approval

  • Practice-based research methodology and full write-up

  • Pecha Kucha presentation and reference documentation

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